Project Materials







There has been much technology dawn in the last 50 years during which desktop computer and the internet have been developed. There has been a similar dawn throughout the 20th century film, broadcast television, audiotape, and radio record video programmed learning machines, etc,. Each time enthusiast has announced that the transformation or even the bulk of teaching and learning has been minimal.

Development in paper/printing technologies have had for more influenced, with the consequence that face to face discussion and paper resources will dominate public education. Audio-visual media have been treated more as an icing on the cake than as something at the very heart of learning and likewise their long suffering support service through the new media particularly video have fared some what better In the development of media that can promote improved learning (Kozma R. B. 1994).

Technological innovations always tend to create benefits and pitfalls. Cellular phone put users in touch with Kin's clients and colleagues but they disrupt work and contribute to unsafe during habits.

As for E-learning, on the upside, it can enhance the bottom line by making an organization more productive, saving money and providing more learning access to more education on the downside E-learning may reduce personal contact between instructions and learners among the learners themselves, sometimes many learners higher value.

This may lead to high dropout rates, which is a warning of the potential pitfalls of E-learning. This project will help us review both sides and suggest ways to avoid E-learning pitfalls and reap its benefits. The central focus of E-learning for traditional learning is to acquire knowledge in the best way.


The research would enable us get a better glimpse of E-learning concept, which is far more different from instructing a training course. Foremost of all, E-learning is about learning, the learners' needs and the attitude of the learner. The question this research desires to answer include: how can E-learning be fully and well implemented into our educational system which will help it gain extensive acceptance in terms of creating an alternative to brick and mortar teaching environment.

Moreover, it is imperative to note that the resource of the internet has not been fully utilized, which includes the education especially in helping us get benefit of learning over the internet. This and many more will be included in this research in order to help us execute E-learning project in most of our educational institutions nationwide, extending traditional room facilities to virtual es worldwide.


Based on the statement of problems highlighted above the y shall provide answers to this questions.

1.      How can E-learning promote effective teaching and earning in our educational institutions?

2.      What effect can E-learning system have on educational system in Nigeria?


There is already recognized fact that the need for educational experience is rapidly growing. However one major impact of the internet is the neatly packaged target market. Passion for and uses of learning grow in a way that has little to do with demographic.

Therefore the flexibility provided by education becomes especially important and the new meaning of access to education is quite individualized, that is enabling individuals make their decision regarding their private and public lives generally. Students appreciate the convenience, choice and flexibility that online courses offer.

This y also aims at describing a web-based learning flexibility and cost effectiveness as contrast to room  learning but it can also be colossal waste of time and money if not implemented correctly. One of the problems of E-learning is the cost of maintaining the software as the National Institute of Information Technology (NIIT) are finding ways to bring  three benefits of the room into a distance leaving setting like the Microsoft Certified Engineer Examination.

Throughout this project, the keyboards and phrases of E-learning, , distributed learning, web-based, distance education, learners centred programs and online learning are used as interchangeable terms, moreover, the y seek to throw more light on the operational  infrastructure of creating a more effective, efficient and accessible learning teaching environment, which is critical to web-based learning/teaching success.

More often these elements are over-looked or seen as incident to the design and quality of the learning materials themselves. The key success factor of teaching/learning is oriented towards generating ents who will become autonomous. Educational process means, the ability to learn. So the self learners use the media in order to get support of the internet in quality.

The misconception that delivering online causes/diminished the personal connection between ents and teachers, which on the contrary, present a new universe opportunities and possibilities for creating individualized, highly effective environment that enhance and personalized the learning experience. The advantage of online learning out weight the disadvantages for both the learner and the teacher.


The importance of this y is to bring to the knowledge of the general public the effect of E-learning system in Nigeria educational institution. The y will also be useful to our educational system on how the E-learning system can be used to create an alternative to the brick and mortar teaching environment in Nigeria. The y will also help us to gain useful knowledge on how internet can be fully beneficial in Nigeria learning environment.


The y seeks to cover issues surrounding the E-learning concept and questions which enthusiast seek to understand within the project scope. Areas such as return on investment (ROI) issue factors to optimize the teaching/learning environment.   Anatomy of online course, prepare an instruction for online exams, challenges reward and risk, technology needed for a successful online programs and questions worth asking.

The major would ensure that all necessary facts regarding online education are tentatively discussed so as to make the interest of this project worth while and an asset to anyone/institution seeking to becoming a part of the E-learning community and making such a person or society a citizen of the internet (NETIZEN).


Administrator: An E-learning education institute manager.

s: Subjects under any field of y.

Developer: Software application designer especially related to E-learning application programs or packages.

Electronic learning (E-learning): Virtual room, web-based education, distant learning education and online education are the key terms that are used interchangeably. They all mean getting an education on the internet by attending net-es.

Flexibility: Ability for online education to be independent of learners offline activities.

Face-to-face: The physical presence of an instructor with the learners (ents)

Institution: An organized environment having the ability to disseminate knowledge for intending/interested participant.

Instructor: An online teacher.

Interactivity: Ability for an instructor and learner to communicate effectively.

Learner: An online ent.

Learning: Act and process of developing skills or knowledge.

Net meeting: Online discussion group forum.

Online: Getting a computer connected to communicate with other persons connected on the same network.

Pedagogy: Online teaching patterns

Teaching: Learning the best way to communicate knowledge and problem solving techniques.

Traditional education: Having an education in the four walls of a school or room.



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