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COMPUTER SCIENCE PROJECT TOPICS

INTERNET OF THINGS AND ITS USABILITY CHALLENGES IN NIGERIA

INTERNET OF THINGS AND ITS USABILITY CHALLENGES IN NIGERIA

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INTERNET OF THINGS AND ITS USABILITY CHALLENGES IN NIGERIA

Abstract

This study focused on the internet of things and its issues in terms of usability in Nigeria. Three objectives were proposed: determine the hurdles to internet usability in Nigeria, determine what internet of a thing is all about, and determine the prospects for internet of a thing in Nigeria.

A total of 77 replies were collected and validated from the recruited participants, with all respondents taken from Yabatech table water personnel. The Chi-Square statistical programme (SPSS) was used to test the hypothesis.

The first chapter

Introduction

1.1 Background Of The Study

The Internet of Things (IoT) is a unique viewpoint that is quickly gaining traction in today’s unavoidable processing. The concept is based on the assumption that there are many objects or innovations that are associated with the Internet, such as Radio Frequency Identification (RFID) labels, sensors, actuators, cell phones, and so on.

Each article has a fascinating location and can communicate with other items. The things or items collaborate with one another to achieve a common goal.

The Internet of Things is a victory of appropriated registration frameworks that have a huge resemblance in gathering, processing, and dispersing data using distant and wired communication frameworks.

The Internet of Things (IoT), often known as the Internet of Everything or the Industrial Internet, is a new technology paradigm envisioned as a global network of interconnected equipment and objects.

The Internet of Things (IoT) is viewed as one of the most important areas of future innovation and is gaining substantial attention from a wide range of industries.

When connected gadgets can communicate with one another and integrate with seller overseen stock frameworks, client care frameworks, business insight applications, and business examination, the true value of the IoT for projects may be totally recognised.

According to Gartner (2014), the IoT will reach 26 billion units by 2020, up from 0.9 billion in 2009, and will impact the data available to production network partners as well as how the retail network operates.

From manufacturing and warehousing to retail conveyance and store racking, the Internet of Things is transforming business models by providing increasingly exact and continuous visibility into the development of commodities and things.

Firms will invest in IoT to improve production line labour processes, increase material tracking, and advance dissemination costs. For example, both John Deere and UPS are now utilising IoT-enabled armada following technologies to reduce costs and increase supply proficiency.

Regardless of whether manufacturers choose the IoT, other service businesses are embracing the IoT to increase revenue through improved services and become leaders in their respective industries.

The Magic Band from Disney is a new bracelet with RFID chips that functions as a ticket and connects to Disney’s data repository on park attendees.

Retail Site Intelligence, Kroger’s new IoT-based system, is a complete retail platform of video analytics, wireless devices, POS devices, handheld sensors, IP cameras, and video management software designed to help customers have a better shopping experience by making it easier to find the products they want and saving time at checkout.

Adoption of this technology is gaining traction as technological, societal, and competitive forces push businesses to innovate and evolve. As IoT technology evolves and more businesses utilise the technology, IoT cost-benefit analysis will become a hot topic.

Because of the IoT’s potential but uncertain benefits and high venture costs, businesses must carefully examine each IoT-initiated opportunity and challenge to ensure that their resources are spent wisely.

1.2 STATEMENT OF THE STUDY

The advantages and benefits of IoT are apparent; yet, there are certain hurdles to implementing IoT. While the globe is becoming more digital, a country like Nigeria imports technology rather than developing it.

This strategy makes them reliant on digital world designers. As a result, a developing country like Nigeria must be ready to absorb new technology.

1.3 OBJECTIVE OF THE STUDY

The primary goal of this research is to identify the usability problems of IoT in a developing country like Nigeria.

to identify the obstacles to internet use in Nigeria
to discover what the internet of a thing is all about; to discover the potential offered by the internet of a thing in Nigeria
RESEARCH HYPOTHESES

The research hypotheses listed below will be developed.

HO: There are no barriers to internet access in Nigeria.

H1: Internet usability in Nigeria faces issues.

HO: There are no internet access options in Nigeria.

H2: There are internet of things opportunities in Nigeria.

1.4 SCOPE OF THE STUDY

There are some structural barriers to IoT implementation in African underdeveloped countries such as Nigeria. One of them is a lack of labour force skill. This impediment inhibits the adoption of new technology. Furthermore, the labour force quality varies by industry.

Given that the rest of the world’s demand for value-added products is increasing, the low share of value-added products provides another disadvantage. The study’s goal is to identify the issues associated with IoT in Nigeria.

1.5 LIMITATIONS OF THE STUDY

Finding relevant textbooks and materials linked to the research work in the school library was one of the study’s limitations. Another issue that arose was the high cost of internet data used to download relevant content from the internet.

1.6 DEFINITION OF TERMS

– IoT – The Internet of Things (IoT) is a networked system of interconnected computing devices, mechanical and digital machines, objects, animals, or people with unique identifiers (UIDs) and the ability to transfer data without requiring human-to-human or human-to-computer interaction.

– Internet – a global computer network that provides a variety of information and communication services through interconnected networks that use standardised communication protocols.

– Technology is the practical application of scientific knowledge, particularly in industry.

– POS devices – A cash register (which, in recent years, has included a computer, monitor, and cash drawer) is often included in a retail point of sale system.

– Metal detectors- A metal detector is an electrical equipment that detects the presence of metal in the vicinity.

– IP cameras – An IP camera, or Internet Protocol camera, is a form of digital video camera that receives control data and broadcasts picture data over the Internet.

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