Project Materials




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Chapter One:

Introduction and Background of the Project

Scrabble is an old classic board game with simple rules. Scrabble has more aspects to consider than other classic board games, such as Chess. Aside from anagramming and word generation, there are several important considerations to be made.

A player would most likely uncover many permissible moves in one round and then have to chose which one to use. Choosing the move with the highest score isn’t always the best option.

It is possible that such a move might result in a situation in which nothing could be done in the next round, or that the opponent would score significantly. Many elements go into deciding which move to utilise, and there are various approaches and ideas that might help make the decision easier.

Hitting the bonus squares might result in an incredibly high score, thus one approach is to try to always hit the bonus squares while preventing your opponent from doing the same.

Another strategy to be successful is to prioritise using high-scoring letters, which will not only give a high overall score for the player but may also cause difficulties in the future if not used as soon as feasible.

Scrabble is a simple game that can be played by four, three, two, or even one player. Scrabble is a tile-based game with a specially built board.

The game can be played using a board with a cross-shaped path. The cross path features a centre square shaped like a square box with a star sign between each two arms.

On the board’s down side, a Rack is used to place tiles before picking them. The hue of the rack is customisable by the developer or user, and both the titles and the rack can be the same colour. This rack initially holds seven tiles but can be shuffled as needed.

Each player starts in the middle and places tiles as they are picked. The beginning point is identified by its distinct colour from the surrounding boxes.

The board has tiny square boxes that represent the stages each tile takes to form a word. There are double and triple word squares on the board. Placing two tiles that generate a meaning in the double word lines or square results in a high score

as does the triple word square. The score device ranks scores based on placement tiles. Depending on the players, some utilise the regular set number and others simply use seven (7).

In the game, each player’s goal is to navigate their tile to a meaningful word. The game is won by the first person to finish their tiles or the player with the greatest point total, sometimes known as the top scorer or best player.

In contrast, if a player’s tiles remain after a certain number of players have finished, they will finish last and suffer the most losses. All players must follow the three rules.

The rules and regulations of the game will be discussed in following chapters.

1.2 Statement of the Problem

Because scrabble is played manually, young people are less interested in it. However, making it computer-based will encourage young people to love it.

1.3 Goal of the Project The study’s purpose is outlined as follows: To make scrabble game join the majority of other games in computer “world”
To prevent cheating in scrabble and standardise the game.
To mimic a scrabble game on a computer.

1.4 Project Justification This endeavour is warranted since making Scrabble computer-based improves learning.

1.5 Scope of the project The goal of this project is to create a computer-based scrabble game.


1.6 Project Report Organisation

The project is divided into six chapters. The book is divided into six chapters: Introduction, Literature Review, Methodology and System Analysis, System Design, Implementation and Testing, and Summary, Conclusion, and Recommendation.

1.7 Definition of Terms

Anchor square: A blank board square next to a put tile. Bag: Tiles that players haven’t drawn. BOR stands for Balance on Rack Player.

BS: Bonus Square Player.

Cross check set: A set of probable letters on an anchor square in relation to an adjacent word that runs vertically from the designated square. The term DAWG refers to a directed acyclic word graph.

HSW: High-scoring word player. Vowel ratio: A ratio that indicates how many of the total number of tiles are vowels. A game is any action that is performed solely for enjoyment and without a conscious goal. Programming

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