Project Materials




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A social network is a social structure composed of individuals (or organisations) that are linked by one or more distinct types of interdependence, such as friendship, kinship, money exchange, dislike, sexual connections, or beliefs, knowledge, or prestige links.

This is a type of technology that focuses on creating online communities of individuals who share common interests and/or activities, or who are interested in learning about others' interests and activities. MySocials is a social networking software.

The programme was created with Adobe CS4 Dreamweaver and includes PHP and JavaScript functionality. Because of its versatility and high level of data and information security, MySQL is employed as a database management system.

1.1 Background Of The Study

A social web media is an online service, platform, or site that focuses on encouraging the formation of social networks or social links among who share interests, hobbies, backgrounds, or real-life relationships, for example.

A social network service includes a representation of each user (commonly referred to as a profile), his or her social connections, and a number of extra services. The majority of social network services are web-based and allow members to engage over the Internet, such as e-mail and instant messaging.

Online community services are sometimes referred to as social network services, although in a broader sense, social network services are typically individual-centered, whereas online community services are group-centered. Users of social networking sites can share ideas, activities, events, and interests with others in their networks.

The most common forms of social networking services are those that include category places (such as old school year or classmates), ways to connect with friends (typically through self-description pages), and a trust-based recommendation system.

Popular techniques currently integrate several of these, with Facebook, Twitter, and Google+ being widely utilised globally, as well as The Sphere (luxury network), Nexopia (mostly in Canada), and others.

Social web technology connects people in novel ways. It facilitates meeting or reconnecting with people, discovering and sharing ideas and content, and consuming news and events from across the Internet.

Friendship takes on an altogether new dimension online, and media consumption and sharing – photographs, music, and, most notably, video – are evolving at unprecedented rates. It is a movement that has given birth to firms such as MySpace, YouTube, Photobucket, and even Facebook.

The idea that individual computers linked electronically form the basis of computer-mediated social interaction and networking was proposed early in the history of computer networking technology, but its application gained prominence in the 1990s and has evolved into a more complex topology of human interaction.

Usenet, ARPANET, LISTSERV, Bulletin Board Services (BBS), and EIES: Murray Turoff's server-based Electronic Information Exchange Service (Turoff and Hiltz, 1978, 1993) were among the early efforts to support social networks through computer-mediated communication.

The goal of social network technology is to create online communities of people who share common interests and/or activities, or who are curious about the interests and activities of others.

The majority of social network technologies are web-based and offer multiple ways for users to communicate, such as e-mail, Social Network Sites (SNSs), and instant messaging applications.

Social networking has facilitated new methods of communication and information sharing. In this study, social network sites (SNSs), which are interchangeably used with social network technology and are utilised on a daily basis by millions of individuals,

will be examined from their inception to the present condition and forecasted for future progress. While e-mail and websites contain the majority of the basic aspects of social network services, the concept of proprietary encapsulated services has recently gained popularity.


Due to the current state of technology in Nigerian schools, no mechanism has been put in place to handle any method pupils can effectively link together in terms of sharing thoughts and knowledge on a common topic of interest.

However, in terms of educational social networking, distant interactions are limited. The project will conduct research on the best methods for establishing a social web media that may serve as an alternative to existing social networks and educational blogs. The programme runs on the localhost server using Apache 2.0.


People use social networking services to interact with others who share their interests, create online profiles, and share media such as images.

In today's world, almost every aspect of life is being computerised in order to reduce workload and stress on humans, so this project has made it a subject to computerise the mode of student interaction in order to simplify the process of solving problems that students may encounter in academic or research cases.

The significance of this initiative is also derived from the advantages of well-known social networking sites such as MySpace and Facebook, as well as educational blogs such as DaniWeb,, and others. Other implications of social media include:

Applications for government positions

Various government entities have recently begun to employ social networking. Social networking techniques allow the government to quickly get public feedback and keep the public informed about their activities.

On the famous children's website Whyville, the Centres for Disease Control and Prevention illustrated the need of immunisations.

Applications for business

The usage of social networking services in a commercial setting has the potential to have a significant impact on the world of business and work.

Social networks bring people together at a minimal cost, which can be advantageous for entrepreneurs and trying to increase their contact bases.

These networks are frequently used as a customer relationship management tool by businesses that provide goods and services.

Applications for education

Almost 60% of students who use social networking discuss educational matters online, and more than 50% particularly discuss coursework.

Despite this, the vast majority of school districts have strong policies prohibiting practically all kinds of social networking during the school day – despite the fact that students and parents report little problems with kids' online behaviour.

Social networks aimed at fostering interactions between instructors and students for the purposes of learning, educator professional development, and content exchange.


This project research will concentrate on developing online communication among people who share common interests and/or activities, or who are curious about the interests and activities of others. The following is the study's goal:

To have access to the growth pattern of social network technologies through key historical timelines, as well as a critical assessment of the history of social networks, their growth, impacts, and problems.

To investigate the many social networking technologies and platforms accessible, as well as the context and structure of social networking:

Concentrate on how the pattern of linkages impacts people and their interactions
Identifying concerns, risks, flaws, and critiques related with social networking, as well as outlining the social good, affects, and benefits of social networks
Discuss current structures and future prospects through hypotheses and theories.


This research paper delves deeply into the concept and structure of social networking technology. The study's scope is limited to the area network, where people can connect to one other in close proximity.

Due to a lack of internet access, users in this research project are only able to register information on the system and cannot send or receive email from one another.

The lack of materials such as appropriate programme development tools, textbooks, internet accessibility, effective interconnection of computers (network) for testing and implementation of the proposed system,

and software and hardware components for programme diagnosis during the development phase necessitated the research.


The first chapter provides a basic introduction to the project and discusses the assertions of the research problem, significance, aims and objectives of the study, scope and constraints, and report organisation.

The second chapter reviews previous initiatives and discusses relevant themes. The third chapter of the project covers project methodology and system analysis.

This comprises the data gathering method utilised, the description and problems of the existing system, the description and benefits of the new system, and the design and implementation methodologies used.

The system's architecture, implementation, and documentation are covered in Chapter 4. The system design, output design form, input design form, database structure, and system process are all part of the design.

The hardware and software requirements are involved in the implementation. The documentation of the system includes the operation and maintenance of the system.

The final chapter of this project, Chapter 5, summarises and concludes the entire work, as well as the experience acquired from carrying out the study and recommendations for subsequent research.


A social network is a social structure composed of persons linked by one or more distinct types of interdependence (relationships), such as friendship, kinship, money exchange, dislike, sexual relationships, or beliefs, knowledge, or prestige relationships.

Betweenness: The distance a node is separated from other nodes in the network. This metric considers the connectedness of the node's neighbours, giving a greater score to nodes that bridge clusters. The metric represents the number of persons with whom a person is indirectly connected via direct relationships.

Centrality: This metric provides a general estimate of a person's social power based on how well they “connect” with others. “Betweenness”, “Closeness”, and “Degree” are all measurements of centrality.

Closeness: The degree to which an individual is physically close to all other individuals in a network (directly or indirectly).

Clustering coefficient: A measure of the probability that two affiliates of a node are also associates. A greater ‘cliquishness' is indicated by a higher clustering coefficient.

Cohesion: The degree to which people are closely related to one another through cohesive forces. are classified as ‘cliques' if every individual is inextricably linked to every other individual,'social circles' if the stringency of direct interaction is less stringent, which is imprecise, or as structurally cohesive blocks if precision is desired.

Degree: The number of connections to other persons in the network. The “geodesic distance” is another name for this.

Eigenvector centrality: A measure of a person's relevance in a network. It assigns relative scores to all nodes in the network based on the notion that connections to high-scoring nodes contribute more to the node's score.

Length: The distance between two people in a network. The average path-length is the sum of the distances between all pairs of people.

Radiality: The extent to which an individual's network extends into the network and delivers new information and influence.

Reach: The extent to which any member of a network can communicate with other members of the network.

Structural cohesion: The number of members who, if removed from a group, would cause the group to disband.

Network analytic software: Network analytic tools for representing nodes (people) and edges (relationships) in a network and analysing network data. These tools give mathematical functions for use with the network model.

Aggregation of Social Network Content: The process of gathering content from multiple social network platforms, such as MySpace or Facebook.

A social network aggregator, which gathers information into a single spot or assists a user in consolidating many social networking profiles into one, is frequently used to do the process.

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